Local crimes are still around, but at least they are not endless, as was the case on Marvel's Spider-Man where New York felt entirely lawless. Apart from construction sites, other activities involve helping the citizens of New York with their problems, be it a stolen vehicle, malfunctioning railway, or missing pigeons. It took me less than 10 hours to wrap up Spider-Man: Miles Morales, with a healthy dose of side quests and activities. In big-picture terms, it feels like an attempt to pad out game length. Insomniac is making us do the same thing but with characters swapped out. You could make an argument about power vacuums and all that, but this is still uninspired game design. As Miles, Spider-Man: Miles Morales tasks you with clearing out the construction sites again. Peter had supposedly transferred control over to the New York Police Department, but a new villainous outfit is now squatting there just a year later. As Peter Parker, Marvel's Spider-Man tasked you with clearing out construction sites owned by the supervillain Wilson Fisk. Some suits, suit mods, gadgets, and skills are intentionally locked behind New Game+, another way of padding game length.īut it's put to use in repetitive ways. You need activity tokens and tech parts to unlock new suits and upgrade your gear. That leaves tech parts, which are found by opening hidden crates left over all the city. New Game+ is available after you finish the campaign.Īctivity tokens are awarded for completing objectives, be it missions, side quests, or local crimes. Miles' max level is 20, unless you start “New Game+”, wherein you begin the story from scratch but with all your upgrades intact. These can be used to teach Miles new combat skills. There are three currencies in the new Spider-Man game: skill points, activity tokens, and tech parts.Įarning XP by playing the game and completing missions helps you level up, which grants you skill points. Of course, Miles has his own style that fits his flailing out-of-control nature and effortless owning-it personality from the comics, something we also saw in the Spider-Verse movie. The only improvement is that tricks are now easier to pull off: rather than “triangle” + “circle”, it's just the “square” button now. The thrill of swinging through New York City, heralded as one of Insomniac's finest achievements on Marvel's Spider-Man, is as exciting and on-note as it was. When it comes to gameplay, everything in Spider-Man: Miles Morales - good or bad - is exactly as it was in Marvel's Spider-Man. But it has very few original ideas of its own, and it's more than happy to stand on the shoulders of giants, drawing elements off both its Spider-Man game predecessor and the Spider-Verse movie. Those two aspects combine to deliver Marvel's Spider-Man: Miles Morales - also from Insomniac, with Brian Horton and Cameron Christian as creative and game directors, respectively - a video game spin-off that continues the story of the titular character. Miles Morales was a tiny part of Marvel's Spider-Man - the 2018 award-winning and best-selling PlayStation 4 exclusive - but he shot to global popularity later that year as the lead of Spider-Man: Into the Spider-Verse, with the animated film interrupting Disney and Pixar's dominance to win an Oscar.
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